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		<title>Back to my Roots</title>
		<link>http://cprune.wordpress.com/2009/01/06/back-to-my-roots/</link>
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		<pubDate>Tue, 06 Jan 2009 03:27:28 +0000</pubDate>
		<dc:creator>Narutokurt</dc:creator>
				<category><![CDATA[Back to my Roots]]></category>

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		<description><![CDATA[tart: Talk to Horacio in the Ardougne Mansion. Skills: 53 Farming, 55 Agility, 59  Slayer, 72 Woodcutting. Quests: Fairy tale part 1 Growing pains, Hand in the sand, One small favour, Tribal Totem. What you need: Soft Clay, Plant Pot, Secateurs, Spade, Hatchet, Machete, Pot, Gardening Trowel. Recommended Items: Weapons, Food and Armour to kill [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=cprune.wordpress.com&amp;blog=6003091&amp;post=142&amp;subd=cprune&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><strong>tart:</strong> Talk to Horacio in the Ardougne Mansion.<br />
<strong>Skills:</strong> 53 Farming, 55 Agility, 59  Slayer, 72 Woodcutting<a href="http://runescape.salmoneus.net/woodcutting.html"></a>.<br />
<strong>Quests:</strong> Fairy tale part 1 Growing pains, Hand in the sand<a class="quest" href="http://runescape.salmoneus.net/quests/HandInTheSand.html"></a>, One small favour, Tribal Totem<a class="quest" href="http://runescape.salmoneus.net/quests/TribalTotem.html"></a>.<br />
<strong>What you need:</strong> Soft Clay, Plant Pot, Secateurs, Spade, Hatchet, Machete, Pot, Gardening Trowel.</p>
<p><strong>Recommended Items:</strong> Weapons, Food and Armour to kill a level 167 monster that has a poison that hits 7s, Ardougne Teleports, money or Ring of Charos (a) to get to Karamja</p>
<p><strong>Warning: </strong>This Quest is full of large numbers of terrible jokes.  If you don&#8217;t like bad humor, look away now!</p>
<hr />
<p class="subs">Getting Started</p>
<p><a id="fast1" name="fast1"></a>Head to Horacio in the Ardougne Mansion and talk to him.</p>
<div></div>
<p>He will explain that he is the gardener at the mansion, and wants to plant a Vine in the garden, but will need your help. Another problem is that it only grows in one place, just east of Shilo Village.</p>
<div></div>
<p>After finishing the conversation with Horacio, head to Wizard Cromperty in the north-east corner of Ardougne and speak to him.</p>
<div></div>
<p>He will tell you more about the Vine, and that he had specialist equipment being delivered to help him with his studies, however it hasn&#8217;t arrived, so make your way south to the R.P.D.T. depot and speak  to one of the employees.</p>
<div></div>
<p>They will explain that there is a package that smells a lot, and they  aren&#8217;t going to do any work until it&#8217;s moved, <a id="fast4" name="fast4"></a>so open the Smelly  Package in the north-east corner of the depot.</p>
<div></div>
<p>Upon opening you will find what was smelling so bad &#8211; a hand with a scrap of wizard&#8217;s robe attached.</p>
<p>Head back to Wizard Cromperty, telling him that his package should arrive soon. When it does arrive, he will be furious due to the fact that his equipment is broken!</p>
<div></div>
<p>Although this may sound like terrible news, his superb equipment consisted of the simplistic Pot Lid, so you&#8217;ll have to get hold of one.</p>
<div></div>
<p>Pot Lids can be made by using a Bucket of Water with Clay to get Soft Clay, then using the Soft Clay with a Potter&#8217;s Wheel to get an Unfired Lid. Finally, the unfired lid needs to be fired in a Kiln, and there&#8217;s your lid. The Lid has to be made after you are told to make it otherwise you will be told the lid is too small. Take this back to Wizard Cromperty, and after explaining how to store the Vine Root he&#8217;ll tell you to <a id="fast7" name="fast7"></a>talk to Garth who can be found next to the Fruit Tree Patch in Brimhaven.</p>
<div></div>
<p>Garth will tell you more about the Jade Vine, and how you will need to get the Root. In total, the items he and Wizard Cromperty said you will need are:</p>
<ul>
<li>Pot</li>
<li>Pot Lid(must be made by yourself)</li>
<li>Plant Pot (with soil in)</li>
<li>Secateurs</li>
<li>Spade</li>
<li>Woodcutting Axe</li>
<li>Machete</li>
</ul>
<p>It&#8217;s also worth getting hold of some Armour, Food and Antipoison Potions due to the monsters found within the Vine Maze that can hit into double digits and poison.</p>
<p>The maze can be found just to the east of Shilo village, with the entrance near to the north-east corner of the village.</p>
<ol type="1">
<li>Entrance to the maze</li>
<li>Crossing points on river</li>
<li>Loose soil</li>
</ol>
<p><a id="fast10" name="fast10"></a>To enter the maze, on the north side is a short stub sticking out. Click on the end of this stub, and choose to Climb-up Vine to enter.</p>
<div></div>
<p>Throughout the maze are numerous obstacles you need to get past such as vines you can climb up to get to different levels and ways to get on and off the vine in a similar way to how you enter the maze. When on the ground level, there are hanging vines that must be cut with a Machete before being squeezed through. As well as these obstacles to take you to the other side, there are Holes in the ground and Vines that will take you to different areas, so are good for fast transportation.</p>
<p>The place that you need to get to is the Loose soil to the southern part of the maze.  To get there, take the following route:</p>
<p><a id="fall" name="fall"></a>*If you fall off the vine across the river, you can Enter Holes in the ground or the vine itself to quickly get around the maze. This can also be used to get around the maze quickly in a random manner.</p>
<ol type="1">
<li>Enter the maze through the entrance.</li>
<li>Head east and climb up the vine.</li>
<li>Keeping south, go down the middle path and climb down the vine.</li>
<li>Move west and climb down the vine onto the jungle floor.</li>
<li>Head south and cut down the vines.</li>
<li>Once cut, crawl through the cut vines.</li>
<li>Move east into another area. You will notice two tropical trees, each with a vine next to them. Climb up the vine nearest to the southern tree.</li>
<li>Climb up the southern vine. It should be very close to you.</li>
<li>Look to the east. You should see a hanging vine. Swing from the vine to arrive in a new set of vines.</li>
<li>Head north and climb down the vine.</li>
<li>Head east and climb down the vine onto the jungle floor.</li>
<li>Head south, cut down the vines, and crawl through them.</li>
<li>Continue south and squeeze through the vines.</li>
<li>Continue south and climb up the vine.</li>
<li>Climb up the vine in front of you.</li>
<li>Cross the vine over the river.</li>
<li>Climb down the vine.</li>
<li>Head north, head east, and climb down the southern vine onto the jungle floor.</li>
<li>Head south, cut down the vines, and squeeze through them.</li>
<li>Climb up vine to the east.</li>
<li>Head south, then west round the corner, then climb up the vine.</li>
<li>Continue west and climb down the vine.</li>
<li>Head north, and climb up the vine.</li>
<li>Cross the vine over the river.</li>
<li>Head west, keeping south, then double back on yourself to go east to find a vine to climb down.</li>
<li>Head south, and climb down the vine onto the jungle floor.</li>
</ol>
<p>Once here, you must dig with your Spade on one of the sections of Loose soil.</p>
<p>The Root will then be exposed, so you will be able to cut them.</p>
<div></div>
<p>Don&#8217;t ever use teleports until you have sealed the Roots in the Pot.</p>
<p>Use the Root Cutting with the Plant Pot to get a Potted Root. <a id="fast14" name="fast14"></a>Wait a few seconds and a message will appear telling you whether it will either survive or wilt away. If it wilts away, dig on a different section of Loose soil, then cut the newly exposed root.</p>
<p><a id="fast15" name="fast15"></a>If the Root survives, use it with the Pot to get a Sealed Pot.  Once you have this, it is safe to teleport away.</p>
<p><a id="fast16" name="fast16"></a>With the Sealed Pot, head back to Horacio and talk to him. <a id="fast17" name="fast17"></a>He will tell you that now you&#8217;ve got the Root, you&#8217;ll need to grow it too, so use the Sealed Pot on the nearby Vine Patch with a Gardening Trowel in your inventory. A cut-scene will follow in which the Vine will grow out of control because you apparently forgot to prune it.</p>
<p><a id="fast18" name="fast18"></a>Because of this, you will have to fight it to get it to disappear. It is a level 167 creature that will mainly use Melee attacks, but will poison you with a poison that hits 7 damage. You will also only be able to cause any damage with a Woodcutting Axe, so having a Rune or Dragon one would be an advantage over one made of Steel or Mithril. An Abyssal Whip, Dragon Scimitar, or other &#8216;normal&#8217; weapons will hit <strong>no</strong> damage at all, so make sure to have a Hatchet with you.</p>
<p>To keep the poison under control you could either drink a dose of Superantipoison before the battle, or take several normal Antipoison Potions in with you. To stop the damage, turning on Protect from Melee will work, so a Prayer Potion or two would be helpful, although there is a very occasional Magic attack that will also be used, so a few pieces of food will also be needed, especially if you haven&#8217;t drunk some Superantipoison. If you want to make sure your Prayer is fully charged to start with, there is an Altar to pray at just to the west of the mansion.</p>
<p>The 167 combat levels are mainly made up by Defense and Hitpoints, so boosting your Attack and Strength levels before battle would be advantageous.</p>
<p>There are only three ways to leave the battle &#8211; Teleporting, Dying, or killing the Vine &#8211; so bring a Teleport if you are unsure whether you will succeed in killing it.</p>
<p><a id="fast19" name="fast19"></a>Once you have the equipment you want, remembering a Hatchet and some Secateurs, choose to Attack the Wild Jade Vine, and confirm that you are sure, being taken into battle in the process.</p>
<p>The Vine will slowly become smaller, and each time it does so, you will need to re-attack it. <a id="fast20" name="fast20"></a>Eventually it will be killed, so choose to cut the last little stump, and you will leave the hidden world of battle.</p>
<p><a id="fast21" name="fast21"></a>Talk to Horacio, and you&#8217;ll <a id="fast22" name="fast22"></a>complete the Quest!</p>
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		<title>Between a rock</title>
		<link>http://cprune.wordpress.com/2009/01/06/between-a-rock/</link>
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		<pubDate>Tue, 06 Jan 2009 03:17:38 +0000</pubDate>
		<dc:creator>Narutokurt</dc:creator>
				<category><![CDATA[Between A Rock...]]></category>

		<guid isPermaLink="false">http://cprune.wordpress.com/?p=139</guid>
		<description><![CDATA[Start: Begin by talking to Dondakan the Dwarf in the Keldagrim mines. Skills: At least level 30 Defense, 40 Mining, 50 Smithing, and the ability to defeat a level 75-125 enemy, depending on your level. Quests: Fishing contest, Dwarf Cannon What You Need: About 50gp, an Ammo Mould, Hammer, 4 Gold Bars and a Pickaxe. [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=cprune.wordpress.com&amp;blog=6003091&amp;post=139&amp;subd=cprune&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><strong>Start:</strong> Begin by talking to Dondakan the Dwarf in the Keldagrim mines.<br />
<strong>Skills:</strong> At least level 30 Defense, 40 Mining, 50 Smithing, and the ability to defeat a level 75-125 enemy, depending on your level.<br />
<strong>Quests:</strong> <a href="http://runescape.salmoneus.net/quests/DwarfCannon.html"><em></em></a>Fishing contest, Dwarf Cannon<br />
<strong>What You Need:</strong> About 50gp, an Ammo Mould, Hammer, 4 Gold Bars and a Pickaxe.</p>
<hr />
<p class="subs">Getting Started</p>
<p>First off, make your way to the <strong>Keldagrim Mines</strong> located northeast of the mining site found east of Relleka and go inside. Go through the small Cave Entrance on the east wall, and then speak to the Dwarven Ferryman. Ask him for a ride and pay 2gp to get across the river. Cross the bridge to the east and head to the room in the northwest corner of the cave.</p>
<p>Now talk to <strong>Dondakan</strong> the Dwarf, and ask him why he&#8217;s firing cannonballs against the wall. He says that the rock is impenetrable, so tell him that you&#8217;ll try and help him. He wants you to get information about the rock.</p>
<p>After speaking to Donadakan, speak to the Dwarven Boatman and take the boat to Keldagrim. Head north, and then cross over the river to the west. Go south to the Library on the east side of the road just northeast of the bank. Speak to the <strong>Librarian</strong> who sends you to find Wemund&#8217;s Wrench Warehouse in the main building just north of the store. Look for an Anvil symbol, and inside will be the allusive <strong>Dwarven Engineer</strong>.</p>
<p>Talk to the him and he says that you should talk to Rolad, a renowned scholar. Now leave Keldagrim and the cave.</p>
<p class="subs">Rolad&#8217;s Book</p>
<p><strong>Rolad</strong> can be found in a small house near the entrance to the Dwarven Mines, southwest of the Monks monastery. He tells you that he has a book that may be able to help, but it seems to be missing some pages, which can be found in the mine.</p>
<p><strong>Page 1:</strong> Kill a Scorpion for this page. You may need to kill more than 1.<br />
<strong>Page 2:</strong> Search the Mine Carts until you find this page.<br />
<strong>Page 3:</strong> Mine from the rocks until you obtain this page.</p>
<p>After you have the 3 pages, bring them to Rolad who will give you a book on Dwarven Lore. Read this book and then talk to him again, who will allow you to keep the book for awhile. While you&#8217;re in the area, buy an Ammo Mould from Nulodion for 5gp in the other nearby house (if you don&#8217;t already have one).</p>
<p class="subs">A Golden&#8230; Cannonball of Hope?</p>
<p>Now go back to Dondakan and ask him what he&#8217;s tried on the rock so far. He says that he&#8217;s tried everything from having 100 Dwarven mining at it, to firing a Rune Cannonball at it. Make a Gold Cannonball by using a Gold Bar with a Furnace, while carrying an Ammo mould (gives 37 Smithing xp). Use this with Dondakan and tell him that you&#8217;re sure that it will work, which it should.</p>
<p>Now that your idea has worked, he now wants you to make a Gold Helmet. A Gold Helmet can be Smithed by using 3 Gold Bars on an Anvil. Dondakan also needs some schematics so that he can modify his cannon to fire you through the wall. He gives you a set of Base Schematics, but you also need 3 others.</p>
<p class="subs">The Schematics</p>
<p>The 3 sets of schematics are relatively simple to get. The Dwarven Engineer will give you a set of schematics, and you can find another set by re-reading your book of Dwarven Lore. For the last set, talk to Khorvak, a Dwarven Engineer located in the tunnel under White Wolf Mountain. Give him a Dwarven Stout an he will give you the schematics.</p>
<p>Now that you have all 3 sets, you need to Assemble them. Choose the &#8216;Assemble&#8217; option on the Base Schematics, and a screen will appear. Begin by unchecking all of the other schematics from the list in the bottom right corner, except for the one you wish to work on to make it easier.</p>
<p><strong>Schematic 1:</strong> Use the arrows to make the person&#8217;s body line up with the shape in the Base Set.</p>
<p><strong>Schematic 2:</strong> Uncheck Schematic 1 and check off Schematic 2. Align the shapes at the top of the diagram with the ones on the base. You may need to rotate this one to complete it.</p>
<p><strong>Schematic 3:</strong> Uncheck Schematic 2 and check off Schematic 3. Just match the legs of the person up with the ones on the Base Set and you should receive a Message saying that they are complete.</p>
<p class="subs">Avatar of Magic</p>
<p>Once you have completed the schematics and have a solid gold Helmet, head back to Dondakan. You should bring some food, as well as prayer potions and magic resistant armor. Dondakan will fire you from the cannon and you&#8217;ll appear inside of the rock.</p>
<p>Once inside, you will only have 8 minutes to complete what you need to do, and after that you will remove your helmet and be teleported out of the rock. Mine about 6 Gold Ore (the more you keep in your inventory, the weaker the demon you must fight will be) and then follow the path east. Jump through the Wall of Flame, and then speak to the Wall of Flame in the center of the room.</p>
<p>You will be attacked by an <strong>Arzinian Avatar</strong>, and depending on your highest combat skill, you&#8217;ll be attacked with your Combat triangleopposite (warriors fight mages, mages fight rangers, rangers fight warriors). This demon ranges from level 75 to 125, depending on your level and the number of ores you mine (the more you mine, the weaker it is).</p>
<p>Defeat it, and you should be teleported just outside of the rock. Dondakan will thank you and give you your reward. Quest complete!</p>
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			<media:title type="html">Narutokurt</media:title>
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		<title>As a first resort</title>
		<link>http://cprune.wordpress.com/2009/01/06/as-a-first-resort/</link>
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		<pubDate>Tue, 06 Jan 2009 03:13:37 +0000</pubDate>
		<dc:creator>Narutokurt</dc:creator>
				<category><![CDATA[As a First Resort]]></category>

		<guid isPermaLink="false">http://cprune.wordpress.com/?p=137</guid>
		<description><![CDATA[Start: Begin by speaking to Chief Tess, located in Oo&#8217;glog, South of the Feldip Hills. Skills: 48 Hunter, 51 Firemaking, 58 Woodcutting. Quests: Big chompy bird hunting, Zogre flesh eaters. What You Need: 4 Wolf Bones, 8 Larupia Fur, Bird Snare, Box Trap, 8 Achey Tree Logs, 10 Eucalyptus Logs, Logs, 2 Raw Chompies, 4 [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=cprune.wordpress.com&amp;blog=6003091&amp;post=137&amp;subd=cprune&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><strong>Start:</strong> Begin by speaking to Chief Tess, located in Oo&#8217;glog, South of the Feldip Hills.<br />
<strong>Skills:</strong> 48 Hunter,  51 Firemaking, 58 Woodcutting.<br />
<strong>Quests:</strong> Big chompy bird hunting, Zogre flesh eaters<a class="quest" href="http://runescape.salmoneus.net/quests/ZogreFleshEater.html"></a>.<br />
<strong>What You Need:</strong> 4 Wolf Bones, 8 Larupia Fur, Bird Snare, Box Trap, 8 Achey Tree Logs, 10 Eucalyptus Logs, Logs, 2 Raw Chompies, 4 spears of any kind(except bone spears and poisoned spears), Hatchet, Tinderbox, Knife, 8 Stripy Feathers.</p>
<hr />
<p class="subs">Getting Started</p>
<p><a id="fast1" name="fast1"></a>Head to Oo&#8217;glog, south of the Hunter area in the Feldip Hills. Once there talk to Chief Tess.</p>
<p>She will say that they are not open yet, and that the bossy human in the bank will say when they open. Ask her what is going on, and she will explain that the human came to Oo&#8217;glog and started asking many questions. Chief Tess agreed to help her in her &#8216;business venture&#8217;. Talk to Tess again about the &#8216;business venture&#8217;, Tess will explain that they were promised &#8216;shiny pretties&#8217; to let other creatures bathe in the mud around their camp. <a id="fast2" name="fast2"></a>Ask if you can help, and she will ask you to talk to the lady in the bank, Balnea.</p>
<p>Talk to her, and she will rejoice in seeing another human.</p>
<p>Ask her what&#8217;s going on and she will use a lot of big words that will confuse your character. She seems distressed, so ask her what&#8217;s wrong. She will say they don&#8217;t have enough human resources to start the business. She has obtained ogre resources, but it isn&#8217;t going so well. She will offer you to help her with the resort. Agree, and she will tell you that she tried to help her father expand his bar in Yanille. When it wouldn&#8217;t work and she got overstressed, she left on a hunter vacation. When she discovered Oo&#8217;glog she was amazed at what the hot springs could do, and wanted to open a resort. However, the ogres aren&#8217;t cooperating. She will ask you if you can help while she teaches the ogres how to be proper bankers. Agree and she will ask you to help her establish the catering facilities. Some, very basic catering services. She will want you to help the ogre chef with a spit roast. Agree to help Chargurr with cooking.</p>
<p><a id="fast3" name="fast3"></a>Head north of the bank, and talk to Chargurr.</p>
<p><a id="fast4" name="fast4"></a>She needs a big fire for the spit roast, unfortunately it needs to be big. Bring her 8 Achey tree Logs, and 10 Eucalyptus logs. Achey Trees can be found all over the feldip hills. Eucalyptus trees can be found outside Oo&#8217;glog.</p>
<p><a id="fast5" name="fast5"></a>Bring these to her and you will put them in the fire pit. Now she needs 4 spears of any kind. Note: The spears cannot be poisoned. Who would want to eat poisoned chompy? In order to get poison off of the spears, you need a cleaning cloth. You can get one by using Karamja Rum with Silk. Bring her these and then you will automatically use them on the achey trees next to the pit. <a id="fast6" name="fast6"></a>Now bring her 2 raw chompy birds. You can get chompy birds the same way you got them in Big Chompy Bird Hunting. <a id="fast7" name="fast7"></a>She will once again want you to put them on the fire pit. After that, light the fire with a tinderbox.</p>
<p><a id="fast8" name="fast8"></a>Talk to Chargurr again, and she will say that Balnea has some more things for you to do. Go to her.</p>
<p><a id="fast9" name="fast9"></a>Now she needs you to talk to the hotel manager, Snurgh and help her sort out a problem she has.</p>
<p><a id="fast10" name="fast10"></a>Go East to the building closest to the ocean and talk to her.</p>
<p>Snurgh will tell you that Balnea has requested that they need pillows for the hotel. Unfortunately, she used raw meat, the softest thing she knows. You suggest that she makes pillows out of feathers. She will ask you to bring her 8 stripy feathers. <a id="fast11" name="fast11"></a>You can obtain Stripy feathers from Tropical Wagtails. Read the Hunter guide for info on catching them. It should only take 2 Tropical Wagtails to get enough feathers. Bring them <a id="fast12" name="fast12"></a>Snurgh and head back to <a id="fast13" name="fast13"></a>Balnea.</p>
<p><a id="fast14" name="fast14"></a>She needs you to head to the salon and talk to Kringk. Head to the building east of the bank and talk to her.</p>
<p><a id="fast15" name="fast15"></a>She wants to know how you do hair with no tools. Tell her you&#8217;d be happy to get anything you need for her. She needs 4 wolf bones, and 8 Larupia Fur. The bones can be obtained by killing wolves. The fur you get from hunting Larupia. Look in the hunter guide for more info on catching Larupias. Any kind of Larupia fur is needed. <a id="fast16" name="fast16"></a>Bring them to Kringk and go back to <a id="fast17" name="fast17"></a>Balnea.</p>
<p><a id="fast18" name="fast18"></a>Now she needs you to talk to Seegud in a house northeast of the bank.</p>
<p>She needs you help with the bug infestation. She tells you that you need to find a fire pit and burn things to make the smell the bugs hate. In order to find out the smell, she has laid stones near every fire pit. The stones differ in amounts and shapes, to tell you what to burn.</p>
<p><a id="fast19" name="fast19"></a>With every long brown rock, add a eucalyptus log to the pit. Every fire needs one.</p>
<p>When you see a green lumpy rock, add Fever Grass.</p>
<p>When you see a round red rock, add Primweed.</p>
<p>When you see a yellow, egg shaped rock, add Tansymum.</p>
<p>When you see an orange square rock, add Stinkbloom.</p>
<p>When you see a tall purple rock, add Lavender.</p>
<p><a id="fast20" name="fast20"></a>All these items can be obtained from around Oo&#8217;glog. Look at the map above for the locations.</p>
<p><a id="fast21" name="fast21"></a>However, the little ogre children have mixed up the rocks, so you need to find out what rocks they moved where. Talk to the ogre children north of Seegud&#8217;s house. They will help you with what plants go where. Remember, every fire requires Eucalyptus logs.</p>
<p><a id="fast22" name="fast22"></a>You need to try several combinations before you get it right. Write down what plant went where so you don&#8217;t end up using the same plant over and over again. As a strategy it makes sense to start with the pool north east of Seegud&#8217;s house and put the one item and log originally asked for, while having your inventory stocked with the other stuff in sets of four, and the rest eucalyptus logs. Then when you find it didn&#8217;t work, you only wasted one log and item.</p>
<p><a id="fast23" name="fast23"></a>After clearing all the pools of bugs, talk to Seegud , then <a id="fast24" name="fast24"></a>Balnea, then <a id="fast25" name="fast25"></a>Chief Tess in order to learn how to hunt in the village.</p>
<p>The chief explains how herbs can be used as bait and burned to lead each hunter animal. You use:</p>
<ul>
<li><a id="fast26" name="fast26"></a>Lavender to lead and bait Platypodes, not Fever Grass (which causes them to attack and poison you) You need to catch all 4.</li>
<li><a id="fast27" name="fast27"></a>Tansymum to lead and bait Wimpy Birds , not Fever Grass, not Lavender (which causes them to peck you) You need to catch all 5.</li>
<li><a id="fast28" name="fast28"></a>Fever Grass to bait and lead Diseased Kebbits , not Tansymum (which makes them attack and disease you) You need to catch all 4.</li>
</ul>
<p><a id="fast29" name="fast29"></a>When you catch all the Platypodes, head to the beach to the north-east. Once there, release the platypodes. They will each give you a casket or an oyster. Caskets carry a variety of items while oysters will give you pearls that you can make into pearl bolt-tips with a chisel.</p>
<p><a id="fast30" name="fast30"></a>After that, head back to Balnea, and watch the ensuing cutscene.</p>
<p><a id="fast31" name="fast31"></a>Talk to Balnea again and finally, Quest Complete!<a id="fast32" name="fast32"></a></p>
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		<title>Another slice of H.A.M</title>
		<link>http://cprune.wordpress.com/2009/01/06/another-slice-of-ham/</link>
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		<pubDate>Tue, 06 Jan 2009 02:56:23 +0000</pubDate>
		<dc:creator>Narutokurt</dc:creator>
				<category><![CDATA[Another Slice of H.A.M.]]></category>

		<guid isPermaLink="false">http://cprune.wordpress.com/?p=133</guid>
		<description><![CDATA[Start: Begin by speaking with Ur-tag or the Ambassador Alvijar. Skills: Level 15 Attack, level 25 Prayer Quests:Death to the Dorgeshuun,the Dig Site, Giant Dwarf What You Need: Light Source with Tinderbox, All other items are quest obtained! Recommended Skills: The ability to kill two level 30 opponents with range or mage, the ability to [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=cprune.wordpress.com&amp;blog=6003091&amp;post=133&amp;subd=cprune&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><strong>Start:</strong> Begin by speaking with Ur-tag or the Ambassador Alvijar.<br />
<strong>Skills:</strong> Level 15 Attack, level 25 Prayer<br />
<strong>Quests:</strong>Death to the Dorgeshuun,the Dig Site, Giant Dwarf<br />
<strong>What You Need:</strong> Light Source with Tinderbox, All other items are quest obtained!<br />
<strong>Recommended Skills:</strong> The ability to kill two level 30 opponents with range or mage, the ability to defeat a level 60 &#8216;boss&#8217;<br />
<strong>Recommended Items:</strong> Bulls-eye Lantern is the light source of choice. If not be sure to bring a tinderbox. Furthermore have this in your inventory all the time.</p>
<hr />
<p class="subs">Getting Started</p>
<p>To start this quest make your way to Dorgesh-Kaan any way you see fit. Three fast possibilities are at your disposal:</p>
<ul>
<li>Travel to the south end of the City using the Fairy Rings, code AJQ.</li>
<li>By way of Teleport Sphere.</li>
<li>By way of Home Teleport/Lumbridge Teleport and through the basement of the Castle.</li>
</ul>
<p><a id="fast_1" name="fast_1"></a>Upon arriving, make your way to the northern end of the marketplace and climb the ladder. On the second floor walk to the second house east and speak with either Ur-tag or Ambassador Alvijar.</p>
<p>You will be told about the construction of a railway between Keldagrim and Dorgesh-Kaan, but there are some concerns about it. Some artifacts have been found and, rather than destroying them, the Cave Goblins want to learn about their history.</p>
<p>Luckily you are one of those rare, educated, adventurers and thus be asked to assist in the excavations. <a id="fast_2" name="fast_2"></a>You are told the &#8216;patch&#8217; is in the south-west corner of the city. Head out the door, and walk south-west, you need to stay on the same floor.</p>
<p>On your Mini Map a transport symbol will appear. Enter the doorway and you will have arrived at the subway station, ready to commence operation, if it wasn&#8217;t for those excavations.</p>
<p class="subs">A New Vocation</p>
<p>Walk south and at the sloping part start following the tracks, until you reach three tables. <a id="fast_3" name="fast_3"></a>Both Zanik and Tegdak are there and you will need to speak to the latter one. He will ask you to find certain artifacts. You will need to find a total of six.</p>
<div></div>
<p><a id="fast_4" name="fast_4"></a>He will hand you a specimen brush and a trowel that you will need. The trowel is &#8216;used&#8217; on the artifact buried and the brush a bit later at the specimen table. Now you, adventurer cum archeologist, need to find six artifacts. hidden in the tunnel south. They are a bit tricky to find: Nothing more than a big blob in between smaller blobs. Playing this part in low detail could help you, as they appear more pronounced that way.</p>
<p>Once you find them use your trusty trowel on it and it will end up in your inventory. Two of the artifacts are between the tables, four are further down the tunnel.</p>
<p><a id="fast_5" name="fast_5"></a>Once you have gathered all six use each of them on the middle (empty) specimen table while having a specimen brush in your inventory. When you are finished, speak with Tegdak again.</p>
<p>When given to them, the artifacts:  will spark a conversation between Zanik and Tegdak, with you injecting the missing information. Of all the artifacts, only one has them stumped: the item that you correctly identify as a mace. However, even an adventurer as yourself cannot discover the meanings of the odd markings on it. <a id="fast_6" name="fast_6"></a>But all is not lost- there&#8217;s a scribe found in the hall just west of the house that you started the quest that can help you.</p>
<p>Alas, the scribe is no help either but he has a solution: Visit the surface dwelling Goblins, or more correctly, the ones you had some dealings with before, Wartface and Bentnoze. Zanik, with her reluctance to travel over land suggests a Moving-Over-Distance Sphere.</p>
<p><a id="fast_7" name="fast_7"></a>To find Oldak, exit the room, go down the the stairs, and head for the room in the northwestern corner of the market place.</p>
<p>Oldak obliges and produces a sphere that will teleport the both of you to the Goblin Village.</p>
<p class="subs">Goblin Diplomacy Revisited</p>
<p><a id="fast_8" name="fast_8"></a>After just one small mishap during your teleport, you end up in the Goblin Village where both Bentnoze and Wartface have some trouble accepting Zanik as a true Goblin. But they do confirm the ancient origin of the Mace.</p>
<p>Enter stage left our intrepid model of Goblin diplomacy: Grubfoot. He relays to both Generals the dream he had last night. He saw Zanik surrounded by a large number of Goblins from all over the world where Zanik was proclaimed as the Chosen Commander. True to their form, the Generals have all Goblins gather and ask Zanik to speak to them. Completely at a loss, Zanik is interrupted by H.A.M. assassins.</p>
<p><a id="fast_9" name="fast_9"></a>Time to take on another job, this time as Zanik&#8217;s bodyguard. Run/walk northward around the building, then back south again to reach a safe spot. From that point either range or mage the assassins. If you climb up the tower where the snipers are standing, you can pick up a crossbow and 50 bronze bolts to range the snipers with. One other possibility is to climb the tower and stand behind the crates to mage/range them. Melee won&#8217;t work on them; they are securely hidden behind a number of crates with not a way around them.</p>
<p>Sadly your efforts of killing both assassins is in vain, Sigmund, H.A.M. leader has taken Zanik hostage and leaves you, but not before telling you exactly where to find him: Why is it crooks are always the stupid ones?</p>
<p class="subs">Goblin/Human Coalition Saves the Day</p>
<p><a id="fast_10" name="fast_10"></a>The Goblin Generals, afraid of their future, maybe, offer their help in the form of two Sergeants who will wait for you at the Lumbridge swamp dungeon entrance. When talking to the Generals make sure you have one inventory spot free: You will be handed the Ancient Mace,  and you are going to need it. Should you not have a spot free you can get it but will have to pay 1000 gp. <a id="fast_11" name="fast_11"></a>Head over to Lumbridge Swamps and strike up a conversation with either of the Sergeants.</p>
<p>They will tell you one important factor: They will attack the guards to give you an opportunity to slip past. This part of your plight will probably the hardest, or rather annoying, don&#8217;t despair, you will get past it.</p>
<p><a id="fast_12" name="fast_12"></a>Climb down into the dungeon and down the ladder. Follow the corridor and enter the room. Both Sergeants will follow. Wait until the first two H.A.M. guards have passed and open the door. Tell one of the Sergeants to stay and he will attack the two guards when they return. Follow the corridor and have the second Sergeant attack the next two guards. Follow the corridor and once again down a ladder.</p>
<p>And, oh horror, you will be confronted with a not so pretty picture. Stolen from ancient westerns, the damsel in distress, tied up on the tracks with a train approaching.</p>
<p><a id="fast_13" name="fast_13"></a>Wield your newly acquired mace and attack Sigmund. Thinking he is invincible with his recent level 43 prayer he will scold you. Use the special attack version of the Ancient Mace and this will drain his prayer: Exit Protect from Melee. Finish him off at your leisure.</p>
<p>Zanik will desperately call out to you to free her, oblige her and both of you will stand with your backs to the wall, watching the train thundering by. The same train used in the grand opening of the rail connection with Keldagrim.</p>
<p><a id="fast_14" name="fast_14"></a>A short speech from Ur-tag, explaining what rewards you will receive and it is: Quest finished!</p>
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			<media:title type="html">Narutokurt</media:title>
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		<title>Animal Magnetism</title>
		<link>http://cprune.wordpress.com/2009/01/06/animal-magnetism/</link>
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		<pubDate>Tue, 06 Jan 2009 02:41:50 +0000</pubDate>
		<dc:creator>Narutokurt</dc:creator>
				<category><![CDATA[Animal Magnetism]]></category>

		<guid isPermaLink="false">http://cprune.wordpress.com/?p=130</guid>
		<description><![CDATA[Start: Begin by speaking with Ava in Draynor manor&#8221;s ground floor. Skills: 19 Crafting, 30 Ranged, 18 Slayer, 35 Woodcutting. Quests: Ernest the chicken,Priest in peril and Restless ghost. What You Need: Ghostspeak amulet, 20 Ecto-tokens, 5 iron bars, a hammer, two woodcutting axes (a Mithril or better one, and a simple Mithril one), a [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=cprune.wordpress.com&amp;blog=6003091&amp;post=130&amp;subd=cprune&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><strong>Start:</strong> Begin by speaking with Ava in Draynor manor&#8221;s ground floor.<br />
<strong>Skills:</strong> 19 Crafting, 30 Ranged, 18 Slayer, 35 Woodcutting.<br />
<strong>Quests: </strong> Ernest the chicken,Priest in peril and Restless ghost.<a class="quest" href="http://runescape.salmoneus.net/quests/RestlessGhost.html"></a><br />
<strong>What You Need:</strong> Ghostspeak amulet, 20 Ecto-tokens, 5 iron bars, a hammer, two woodcutting axes (a Mithril or better one, and a simple Mithril one), a Holy symbol (strung and blessed), Buttons, 1 hard leather.</p>
<p><strong>Recommended Items:</strong> Games Necklace (2+, to teleport to Burthrope<a href="http://runescape.salmoneus.net/cities/burthorpe.html"></a>), Glory Amulet (charged, to teleport to Draynor and Al-Kharid), Ectophial.<br />
<strong>Recommended Quests:</strong> Ghost ahoy!<br />
<strong>Recommended Skills:</strong> 51 smithing to smith the Mithril Axe yourself; 20 Thieving to pickpocket HAM members.</p>
<p>Scroll down to the end of the guide to find a &#8216;Fast quest walktrought&#8217;.</p>
<hr />
<p class="subs">Getting Started</p>
<p><strong>Items Needed:</strong> Ghostspeak Amulet, Ecto-tokens</p>
<p><a id="fast1" name="fast1"></a>To start the quest, talk to Ava in Draynor Manor&#8217;s ground floor. To get into the room, search the bookcase on the wall. She looks like she doesn&#8217;t enjoy the place she lives in, and she would like a better interior, namely, a more comfortable bed.</p>
<p>Tell her you will be happy to make her home a better place.</p>
<p>She will tell you she needs help in fixing her bed &#8211; she needs two undead chickens. Notice, she needs them ALIVE! Dead undead chickens (forgive the pun) won&#8217;t work. Now to exit the room, pull the lever on the wall.</p>
<p class="subs">Instant Messaging Service in the Flesh</p>
<p>Go to Alice&#8217;s farm, on the road between Port Phasmatys and Canifis. <a id="fast2" name="fast2"></a>Ask  her about the quest, and that you need some poultry of hers.</p>
<p>She&#8217;ll tell you to speak to her dead husband, located in the field to the west of her. <a id="fast3" name="fast3"></a>Talk to him, and he will just tell you to talk to Alice again.</p>
<p><a id="fast4" name="fast4"></a>Alice  wants you to tell her husband she loves him but she can&#8217;t find their  savings and needs his help. <a id="fast5" name="fast5"></a>He&#8217;ll say he put their cash in the bank, as  he used to do before getting affected by Necrovarus&#8217;s curse. <a id="fast6" name="fast6"></a>Go back to  Alice and tell her this.</p>
<p>She&#8217;ll then tell you to <a id="fast7" name="fast7"></a>ask her husband for his bank password; he, though, refuses, calling you a scammer.</p>
<p><a id="fast8" name="fast8"></a>When you tell Alice that her beloved husband refused, you&#8217;ll suddenly come up with the idea of a modified ghostspeak amulet so that Alice can talk to him herself. Alice tells you that a witch that lives nearby can modify ghostspeak amulets. She mentions that the Old Crone lives west of the Mausoleum and east of the Slayer Tower. Unequip your Ghostspeak Amulet and go talk  to her.</p>
<p><a id="fast9" name="fast9"></a>Once you tell the witch your problems, she will use one of Alice&#8217;s hair she finds on your shoulder and a bit of the unused essence from your Ghostspeak Amulet to craft a Crone-Made amulet created specifically for the two farmers.</p>
<p><a id="fast10" name="fast10"></a>Go check it out with Alice&#8217;s husband, whose name is still unknown.</p>
<p>Give him the amulet &#8211; and then talk to him again; he&#8217;ll try and catch a couple chickens for you, with a very nice cutscene to boot, involving a level-123 called &#8220;Cow31337killer&#8221;.</p>
<p>He&#8217;ll be selling them to you &#8211; but only if you have ecto-tokens! It&#8217;s 10 ecto-tokens per chicken (that equals to ectoing 4 bones to get the whole 20 tokens you need). If you need bones, kill chickens &#8211; the farmers, strangely enough, won&#8217;t have objections.</p>
<p>Buckets and pots are for sale in<a href="http://runescape.salmoneus.net/cities/port_phasmatys.html"></a> Port phantasyms general store, and you can buy buckets of slime from charter traders.</p>
<p><a id="fast11" name="fast11"></a>After you bought the two chickens, head off to Ava. <a id="fast12" name="fast12"></a>Speak to her and you will be told the undead feathers will help her sleep better, as they are cleaner than normal feathers. But after Ernest&#8217;s ordeal, who had been turned into a chicken, she can&#8217;t kill any.</p>
<p class="subs">Getting a Magnet</p>
<p><strong>Items Needed:</strong> Items needed: Iron Bars, Hammer.</p>
<p>Ava will tell you complicated stuff about unlimited feathers from undead chickens, and she&#8217;ll send you to the witch next door.</p>
<p><a id="fast13" name="fast13"></a>The witch will talk to you in a rather patronizing tone, and she asks you to bring her 5 iron bars.</p>
<p><a id="fast14" name="fast14"></a>After  you bring those to her, <a id="fast15" name="fast15"></a>she&#8217;ll tell you to go to the mine northeast of  Rimmington, and use a<a id="fast16" name="fast16"></a> hammer on a &#8220;selected iron&#8221; bar she just gave  you, all this while facing north.</p>
<p><a id="fast17" name="fast17"></a>Do so, and then check back to Ava. She will say that the magnet  will enable the chicken to fetch arrowheads! (50 crafting xp)</p>
<p class="subs">In Need of a Wood Source</p>
<p><strong>Items Needed:</strong> the two woodcutting axes, Holy symbol</p>
<p>Ava will tell you that she needs a wood source, and <a id="fast18" name="fast18"></a>sends you to woodcut one of the trees in Draynor Manor with a Mithril Axe, or better. But you&#8217;ll find soon enough that it does NOT work!</p>
<p><a id="fast19" name="fast19"></a>Go back and talk to her about this. She will then send you to Turael, in Burthorpe, whom she saw threading among those trees.</p>
<div></div>
<p><a id="fast20" name="fast20"></a>He&#8217;ll tell you that you need a blessed axe, and that he can give you his own, if you bring him a Holy Symbol and a Mithril axe.</p>
<p>Get those items for him, and he will give you a Blessed Axe. It&#8217;s no use for normal woodcutting, just for undead trees.</p>
<p><a id="fast21" name="fast21"></a>Once  you cut a twig from any Undead Tree (the ones that come up as yellow  when you right click on them and that attack you),<a id="fast22" name="fast22"></a> talk to Ava again.</p>
<p><a id="fast23" name="fast23"></a>She will give you some Research Notes, read them.</p>
<p>By reading those notes, you are confronted with a puzzle; <a id="fast24" name="fast24"></a>you need to  have the 2nd, 5th, and 9th lights green, the others red, like in the picture.</p>
<p class="subs">Completing the Quest</p>
<p><strong>Items Needed</strong>: Hard leather, Buttons</p>
<p><a id="fast25" name="fast25"></a>Once you translate those notes, talk to Ava again, and you&#8217;ll obtain &#8220;a pattern&#8221;, and sent to get buttons (obtain them by pickpocketing HAM members. Be patient, it can take some work), and some hard leather.</p>
<p><a id="fast26" name="fast26"></a>Combine polished Buttons  (just click on them to polish them), the pattern and hard leather, and you will get &#8220;A Container&#8221;.  <a id="fast27" name="fast27"></a>Give Ava the container, and&#8230;</p>
<p>Quest Complete!<a id="fast28" name="fast28"></a></p>
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		<title>A tail of two cats</title>
		<link>http://cprune.wordpress.com/2009/01/06/a-tail-of-two-cats/</link>
		<comments>http://cprune.wordpress.com/2009/01/06/a-tail-of-two-cats/#comments</comments>
		<pubDate>Tue, 06 Jan 2009 02:26:19 +0000</pubDate>
		<dc:creator>Narutokurt</dc:creator>
				<category><![CDATA[A Tail of Two Cats]]></category>

		<guid isPermaLink="false">http://cprune.wordpress.com/?p=127</guid>
		<description><![CDATA[Start: Begin by speaking to Unferth in Burthrope. Skills: None! Quests: Icthlarin&#8217;s little helper and getrudes cat. What You Need: A Kitten or Cat, CatSpeak Amulet, 5 Deaths Runes, Shantay Pass, Tinderbox, Bucket of Milk, Chocolate Cake, 4 Potato Seeds, Seed Dibber, Rake, Logs, Shears, Vial of Water, Desert Robes. Optional: 400gp, Waterskins, Teleport Runes. [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=cprune.wordpress.com&amp;blog=6003091&amp;post=127&amp;subd=cprune&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><strong>Start:</strong> Begin by speaking to Unferth in Burthrope.<br />
<strong>Skills:</strong> None!<br />
<strong>Quests:</strong> <em>Icthlarin&#8217;s little helper and getrudes cat<a href="http://runescape.salmoneus.net/quests/GertrudesCat.html"></a>.</em><br />
<strong>What You Need:</strong> A Kitten or Cat, CatSpeak Amulet, 5 Deaths Runes, Shantay Pass, Tinderbox, Bucket of Milk, Chocolate Cake, 4 Potato Seeds, Seed Dibber, Rake, Logs, Shears, Vial of Water, Desert Robes.<br />
<strong>Optional:</strong> 400gp, Waterskins, Teleport Runes.</p>
<hr />
<p class="subs">Getting Started</p>
<p><a id="fast1" name="fast1"></a>Firstly, head to Burthorpe and talk to <strong>Unferth</strong>. He will ask to see your cat and then he will tell you that Bob is missing! He will tell you that he last saw Bob on a Monday, and he will suggest that you talk to <strong>Hild</strong>.</p>
<p><a id="fast2" name="fast2"></a>Speak to Hild and tell her that you have come to ask about Bob. Strangely enough your cat and Hild can understand each other, so there will be some dialogue between them. <a id="fast3" name="fast3"></a>She will ask for 5 Death Runes to make an enchantment on your CatSpeak Amulet. She will enchant the amulet and tell you how to use it.</p>
<p class="subs">Finding Bob</p>
<p><a id="fast4" name="fast4"></a>Now open up your amulet by choosing the &#8220;Open&#8221; option on the right-click menu.</p>
<p>When you activate the amulet, the face of a cat will show up, and by following the instructions above you&#8217;ll find the direction of Bob.</p>
<p>Once you have found the correct direction, the eyes will light up and the mouth will move!</p>
<p>Now this is the tricky part: Finding Bob. <a id="fast5" name="fast5"></a>Once you have found him, he will tell you he has left Unferth because he has fallen in love with Neite. Then a sickening dialogue will start and you have to head to Gertrude to find out who Bob&#8217;s parents are.</p>
<p class="subs">Robert the Strong</p>
<p><a id="fast6" name="fast6"></a>Talk to Gertrude and she will call Bob the big tomcat who hangs by the Hero&#8217;s Guild. But she doesn&#8217;t know much about him. Then your cat will tell you about Robert the Strong, however Gertrude knows nothing about him. <a id="fast7" name="fast7"></a>The only one person to go to now, <strong>Reldo</strong> the Librarian of Varrock, found in the Varrock Castle library in the northern part of the castle.</p>
<p>Ask Reldo about Robert the Strong and the dialogue will describe him a bit. Then your cat will say Robert the Strong is Bob.</p>
<p><a id="fast8" name="fast8"></a>Go back to Bob he will say he knows nothing of his Robert the Strong and then your cat says we must go to the Sphinx.</p>
<p><a id="fast9" name="fast9"></a>Talk to the Sphinx from the <em>Icthlarin&#8217;s Little Helper Quest</em>, located in Sophanem. He will tell you that he too has noticed something about Bob, and then you have the option of either viewing a cutscene (around 5 minutes long), or just reading a summary of it. Then Bob will ask you to help Unferth while he is away. <a id="fast10" name="fast10"></a>When the cutscene ends, go back to Unferth&#8217;s House.</p>
<p class="subs">Chores</p>
<p><a id="fast11" name="fast11"></a>Now you should have a piece of paper with some chores written on it:</p>
<p><strong>Tidy House</strong> &#8211; Make the bed in the corner.<br />
<strong>Warm Human</strong> &#8211; Light a fire in the fireplace with Logs and a Tinderbox.<br />
<strong>Feed Human</strong> &#8211; Use a Bucket of Milk and a Chocolate Cake on the table.<br />
<strong>Tidy Human</strong> &#8211; Use a pair of Shears on Unferth to cut his hair.<br />
<strong>Tend Garden</strong> &#8211; Grow some Potatoes in his garden.</p>
<p><a id="fast12" name="fast12"></a>Now Unferth says that he is ill. <a id="fast13" name="fast13"></a>Go to the Apothecary in Varrock and he&#8217;ll give you a Doctor Head Gear or a Nurse&#8217;s Head band. Now you need white robes and a vial of water.</p>
<p><a id="fast14" name="fast14"></a>Talk to Unferth and you will give him the Vial of Water that he thinks is a potion, then go and <a id="fast15" name="fast15"></a>find Bob again using your talisman. Then you will see a cutscene, and then <a id="fast16" name="fast16"></a>speak to Unferth again to complete the quest. <a id="fast17" name="fast17"></a>Congratulations, Quest Complete!</p>
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		<title>A soul&#8217;s bane</title>
		<link>http://cprune.wordpress.com/2009/01/06/a-souls-bane-2/</link>
		<comments>http://cprune.wordpress.com/2009/01/06/a-souls-bane-2/#comments</comments>
		<pubDate>Tue, 06 Jan 2009 02:24:03 +0000</pubDate>
		<dc:creator>Narutokurt</dc:creator>
				<category><![CDATA[A Soul's Bane]]></category>

		<guid isPermaLink="false">http://cprune.wordpress.com/?p=125</guid>
		<description><![CDATA[tart: Begin by talking to the old women named Launa who can be found north of the glider in the Digsite. Skills: None! Quests: None! What You Need: Rope and Anti Poison Optional Items:armor, a weapon and food. Getting Started Talk to Launa and she will tell you about the origin of the Hole and [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=cprune.wordpress.com&amp;blog=6003091&amp;post=125&amp;subd=cprune&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><strong>tart:</strong> Begin by talking to the old women named Launa who can be found north of the glider in the Digsite.<br />
<strong>Skills:</strong> None!<br />
<strong>Quests:</strong> None!<br />
<strong>What You Need: </strong>Rope and Anti Poison<br />
<strong>Optional Items:</strong>armor, a weapon and food.</p>
<hr />
<p class="subs">Getting Started</p>
<p><a id="fast_1" name="fast_1"></a>Talk to Launa and she will tell you about the origin of the Hole and about her son and husband. When the chance comes, tell her that you will go look for her husband and son.</p>
<p><a id="fast_2" name="fast_2"></a>Now take a rope, use it with the Rift and climb down into the Anger Room.</p>
<p class="subs">The Anger Room</p>
<p>As soon as you enter you will watch a small cutscene. <a id="fast_3" name="fast_3"></a>To get through this room you have to fill up the Anger Meter:</p>
<p>To do this, you have to kill the monsters in the room. You will have a choice of taking a weapon from the weapon rack, and each weapon only hurts <strong>one type</strong> of monster in the room:</p>
<ul>
<li>Sword &#8211; Anger Unicorn</li>
<li> Spear &#8211; Anger Bear</li>
<li> Mace &#8211; Anger Giant Rat</li>
<li> Battleaxe &#8211; Anger Goblin</li>
</ul>
<p>Don&#8217;t be surprised if you hit high in the room: as you can see from the pictures below, it&#8217;s natural to hit well over 100!</p>
<p>Kill the animals in the room until your Anger Meter fills up, and once it&#8217;s full, your character will do a weird dance and a dragon comes out.</p>
<p><a id="fast_4" name="fast_4"></a>Then the screen blacks out and you will see a short cutscene. Now go through the exit, <span style="text-decoration:underline;">not</span> the ladders.</p>
<p class="subs">The Fear Room</p>
<p>Go around and look into every Dark Hole on the sides of the wall. <a id="fast_5" name="fast_5"></a>Search all of the Dark Holes until a Fear Reaper comes out, <a id="fast_6" name="fast_6"></a>kill it, and <a id="fast_7" name="fast_7"></a>repeat until you&#8217;ve killed 5.</p>
<p><a id="fast_8" name="fast_8"></a>After you have killed 5 Fear Reapers, you will view a short cut scene. Then go and Enter the Black Hole.</p>
<p class="subs">The Confusion Room</p>
<p>In this room you will see lots of doors and monsters. <a id="fast_9" name="fast_9"></a>Leave the doors alone for now, and instead go and attack one of the Confusion Beasts. Keep attacking the beast until it disappears. Don&#8217;t stop attacking the beast, even if you are hitting zero. Attack every monster and eventually you will find the real Confusion Beast. You will know when you have found the real Confusion Beast as you will be hurting it instead of hitting zero&#8217;s.<br />
<strong><em>Note:</em></strong> If you run, the Confusion Beasts may mage you!</p>
<p>Be careful as they can poison you, but the poison is weak and only hits 1&#8242;s. <a id="fast_10" name="fast_10"></a>You have to kill that beast 5 times and after the fifth time, there will be only one door standing.<br />
<a id="fast_11" name="fast_11"></a>You will then see another cut scene. Now enter the remaining door.</p>
<p class="subs">The Hopeless Room</p>
<p><a id="fast_12" name="fast_12"></a>In this room, you&#8217;ll have to kill each monster 3 times. When you get it&#8217;s first form down to 0 hitpoints, it will shrink down and regain its&#8217; hitpoints and you&#8217;ll have to fight it again. After killing it for a third time, it will disappear completely. <a id="fast_13" name="fast_13"></a>Now cross the Bridge of Hope and enter the Black Hole.</p>
<p class="subs">The Last Room</p>
<p>When you enter the black hole from the hopeless room, you will see another cut scene &#8211; but this time it is between the father and&#8230; the tentacles&#8230; I mean son, as they reminisce.</p>
<p><a id="fast_14" name="fast_14"></a>After the cut scene, it is you job to kill the three tentacles. They are quite weak, but they can poison you, although the poison only hits 1 at most. Then Tolna will wake up.</p>
<p><a id="fast_15" name="fast_15"></a>When Tolna has woken up, speak to him. When the conversation is over you will appear outside. <a id="fast_16" name="fast_16"></a>Once you are outside, Launa will no longer be there, but Tolna will. Speak to Tolna and he will tell you about what he was doing inside the rift. Then he will thank you, and give you your reward. <a id="fast_17" name="fast_17"></a>Congratulations! Quest Complete!</p>
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		<title>All fired up</title>
		<link>http://cprune.wordpress.com/2009/01/06/a-souls-bane/</link>
		<comments>http://cprune.wordpress.com/2009/01/06/a-souls-bane/#comments</comments>
		<pubDate>Tue, 06 Jan 2009 02:12:11 +0000</pubDate>
		<dc:creator>Narutokurt</dc:creator>
				<category><![CDATA[All Fired Up]]></category>

		<guid isPermaLink="false">http://cprune.wordpress.com/?p=118</guid>
		<description><![CDATA[Start: Begin by talking to King Roald in Varrock castle. Skills: 43 Firemaking. Quests: Priest in peril. What You Need: Tinderbox, a woodcutting axe or 45 logs. Recommended Items: Varrock teleport runes. Getting Started To start this quest, go to Varrock castle and speak to King Roald. The King tells you that Morytania and the [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=cprune.wordpress.com&amp;blog=6003091&amp;post=118&amp;subd=cprune&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><strong>Start:</strong> Begin by talking to King Roald in Varrock castle.<br />
<strong>Skills:</strong> 43 Firemaking.<br />
<strong>Quests:</strong> Priest in peril.<br />
<strong>What You Need:</strong> Tinderbox, a woodcutting axe or 45 logs.</p>
<p><strong>Recommended Items:</strong> Varrock teleport runes.</p>
<hr />
<p class="subs">Getting Started</p>
<p><a id="fqw1" name="fqw1"></a>To start this quest, go to Varrock castle and speak to King Roald. The King tells you that Morytania and the Wilderness are becoming a bigger threat to the southern areas. For quick communication between the southern areas, they have set up light beacons, which the King asks you to check out.</p>
<p>He asks you to talk with Blaze Sharpeye, who is located by the River Salve, south of the Temple of Paterdomus. Before you leave, take as many logs with you as you can, because you will need 45 logs in a place that is quite far from any banks. A tinderbox is needed for this part and a woodcutting axe is recommended. You can either walk there or use Kharyrll (Canifis) teleport which shortens your trip.</p>
<p class="subs">Lighting the Beacons</p>
<p><a id="fqw2" name="fqw2"></a>Once there, speak to Blaze Sharpeye who tells you that there are a total of 14 beacons located on the west and south borders of the Wilderness. He asks you to light a couple of them for testing purposes. The secret behind lighting the beacons is simple: Make a pile of 20 logs and light it up. At this point it becomes clear that Blaze Sharpeye is a pyromaniac, doing the job of his dreams.</p>
<p>He asks you to light the beacon next to him. For this you need 20 logs of any type (provided you have the firemaking level to light them) and a tinderbox. You can cut the logs yourself from the nearby trees or you can go back to Varrock and buy them from the Grand exchange.</p>
<p><a id="fqw3" name="fqw3"></a>When you have the logs, simply select the &#8220;Add-Logs&#8221; option on the beacon near him and then choose the &#8220;Light&#8221; option. <a id="fqw4" name="fqw4"></a>Now talk to Blaze Sharpeye again and he asks you to light another beacon to the west.</p>
<p><a id="fqw5" name="fqw5"></a>All of the beacons are marked on the world map with a beacon sign which is easily identifiable as it looks exactly like the first beacon. <a id="fqw6" name="fqw6"></a>Make your way to the beacon northwest of you, through the area where the Rag and the boneman quest start point is. Light this beacon the same way as the last one and talk to Squire Fyre. <a id="fqw7" name="fqw7"></a>She tells you to report back to Blaze Sharpeye.</p>
<p><a id="fqw8" name="fqw8"></a>Meanwhile, the first beacon&#8217;s fire has become smaller, so you need 5 more logs to make it burn more intensively. <a id="fqw9" name="fqw9"></a>After doing that talk to Blaze again who tells you to talk to King Roald.</p>
<p><a id="fqw10" name="fqw10"></a>Make your way back to Varrock and speak to him to receive a reward. After this he also tells you about the new minigame and the rewards.</p>
<p><a id="fqw11" name="fqw11"></a>Congratulations! Quest Complete!</p>
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		<title>Member&#8217;s quest guides</title>
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		<pubDate>Tue, 06 Jan 2009 01:13:05 +0000</pubDate>
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		<title>Welcome all to www.CPRune.wordpress.com!!!</title>
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		<pubDate>Thu, 01 Jan 2009 20:18:31 +0000</pubDate>
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			<content:encoded><![CDATA[<p>This website is about  runescape it is currently incomplete and will be finished in a while.</p>
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